Larry Nikolai Part II

Larry Nikolai was a young boy when he first saw the humanoid Audio-Animatronic of President Abraham Lincoln take the stage in “Great Moments with Mr. Lincoln” at Disneyland in 1965.  From this moment on, he was inspired.  Not only by the Walt Disney Imagineering marvel of the audio-animatronic technology, but by Lincoln himself.   Much like Walt Disney who recounted the following on an episode of Wonderful World of Color titled, “Disneyland Goes to the World’s Fair,” “Ever since I was a small boy in Illinois, I have had a great personal admiration for Abraham Lincoln…”  so too would Larry Nikolai develop a deep admiration for the famous president (which you can go back and read about in Part 1 if you haven’t read it yet). 

“Great Moments with Mr. Lincoln” opened Larry’s eyes to a whole new world of show creation and Imagineering possibilities, it only seemed fitting that Larry Nikolai would begin his first day at Walt Disney Imagineering as a Senior Show Designer on Abraham Lincoln’s birthday, February 12th right at the beginning of what has commonly been referred to as the “Disney Decade” and as Larry tells me, “The New Golden Age of Imagineering.”

THE PARTNERSHIP

Michael Eisner and Frank Wells

I do not believe there would have been a Disney Decade nor a “New Golden Age of Imagineering”, if it were not for the partnership of the then President of the Walt Disney Company, Frank Wells and its Chief Executive Officer Michael Eisner. Their partnership, which began in 1984 until Well’s untimely death in 1994, was as important to the Walt Disney Company as its original partners, brothers Walt and Roy Disney.  Eisner was the man seen out front, the strong head of the company, while Wells was the man behind the scenes.

After Well’s passing, Disney Legend and former Attractions Chairman Dick Nunis commented in the April 5, 1994 Orlando Sentinel, about the partnership of the two men, “We had the combination that made our company great from the very beginning.”  

When Wells and Eisner were first brought together in 1984, the Walt Disney Company had been floundering for years. According to fiscal reports, the reported net income fell 18% in 1982 followed by another 7% drop in 1983. But with the partnership of Wells and Eisner, together, the two men helped revitalize the company and as a result, annual revenues shot up from $1.5 billion to $8.5 billion within ten years, Disney stocks increased 1500 percent, and the theme parks and resort revenues tripled.  What these two men set in motion at the Walt Disney Company would propel what would be known as the Disney Decade.

THE DISNEY DECADE

As a Cast Member who began to work for the Walt Disney Company in 1992, I felt as though the next ten years working for the Mouse was truly a very exciting time and what I believe to be one of the most magical eras in Disney history.  For Disney, the years 1990 – 2000 was an unbelievable time of creativity and growth. Set forth in motion by the team of Eisner and Wells and further fueled by the beginnings of the Disney Renaissance of Walt Disney Animated films, which started with The Little Mermaid in 1989, followed by hit after hit, Beauty and the Beast 1991, Aladdin in 1992, and The Lion King in 1994.

That forward momentum would be the impetus into the creation of new lands, hotels, attractions, and theme parks, all of which were imagined and created at a seemingly rapid pace.

Just the year prior to the official Disney Decade era, MGM Studios would open in 1989, Walt Disney World’s 3rd theme park. Four new resort hotels opened at Walt Disney World in 1990 alone.  Splash Mountain at Magic Kingdom opened in 1992, but only after Tokyo Disneyland opened their Splash Mountain the day before. Euro Disney, Disney’s second international park opens in 1992.   Mickey’s Toontown, a whole new land opened in 1993 at Disneyland. New attractions and dining locations were opening left and right at MGM Studios including Twilight Zone Tower of Terror which opened in 1994. Tomorrowland reopened after refurbishments at Magic Kingdom in 1995 and that same year, Blizzard Beach, WDW’s second water park opens. Back at Disneyland, Indiana Jones and the Temple of the Forbidden Eye opened in 1995.  In 1996, Tokyo Disneyland opened their Toontown.  Downtown Disney had a groundbreaking ceremony in 1997, Disney’s Animal Kingdom opened in 1998, and the list goes on and on, and let’s not forget two additional theme parks that would have their opening dates in 2001, Disney’s California Adventure Park followed by Tokyo DisneySea.  The two parks opening dates would spill out of the official Disney Decade by one year, though I think should be included, as the planning and building of these parks began much earlier.

Larry had worked for the Walt Disney Company as a consultant prior to his hire in 1990 at WDI, he would help to design such characters as the colonel for the Adventures Club at WDW’s Pleasure Island. But now the dream he had of becoming an Imagineer had finally come to fruition. On February 12, 1990 Larry would begin his career as an Imagineer during one of the most exciting and magical eras in Disney design, the New Golden Age of Imagineering. 

THE NEW GOLDEN AGE OF IMAGINEERING

During the Disney Decade and the New Golden Age of Imagineering, Larry would work on several projects both at Disneyland Paris, at what was then called Euro Disney, and at Tokyo Disneyland.  I asked Larry about these projects.

C:  What was the first project you worked on for Walt Disney Imagineering (WDI)?

L:  I was assigned to work on the post show for “it’s a small world” at Euro Disneyland, which was currently being built in France.

C:  Was there someone at WDI who inspired you or you looked up to when you first started your journey with the Disney company? 

L:  I was inspired by Tony Baxter and Tom Morris, and the other creative lead producers of the lands in Euro Disneyland.  I could see how extremely important their creative input was to the design of the park.  And of course, I was inspired by all the former ex-Disney folks that I had worked with leading up to my actual hiring at Disney.

During the Disney Decade, Nikolai would spend his time working on projects not only for Euro Disney, but he would also work on many attractions at Tokyo Disneyland as well.  Having worked at Tokyo Disneyland (TDL) for many years, I wanted to know more.

C: During the Disney Decade it seems you were primarily creating the magic at Tokyo Disneyland, correct? 

L: Even though I worked on Tokyo attractions for a total of 13 years, I actually bounced around a bit, and projects between parks frequently overlapped.  TDL Swiss Family Treehouse (Larry was the Show Designer for the exterior sets and props based on the classic Disney film) which was after Jingle Bear Jamboree (show designer and art director).  Then after TDL Splash Mountain (art director for the audio-animatronics animation, figure finishing and prop painting) I went back to Euro Disneyland in 1992, though still working on TDL Critter Country props. 

Larry would go on to inform me that at Euro Disney he was the concept and show designer for the unrealized expansion project for a Beauty and the Beast theater attraction as well as the very much realized Storybookland “Le Pays Des Contes De Fees.” 

Le Pays Contes De Fees” Photo Credit Disneyland Paris

Larry truly did jump around from Disney Park to Disney Park the first half of the 1990s, he even worked on the San Francisco Disney Store update in 1994, then back to Tokyo Disneyland to work on props for Critter Country and Splash Mountain.  By 1995, Nikolai was promoted and would be assigned to a very special project, The Arabian Coast a brand-new port of call located inside a brand-new Disney theme park called Tokyo DisneySea.

TOKYO DISNEYSEA

My hubby and I at Tokyo DisneySea

As a cast member working for the Oriental Land Company (O.L.C.) in 2001, the opening of Tokyo DisneySea was truly an exciting time.  I was able to preview the brand-new park before it opened to guests, and I can tell you, without a shadow of a doubt, it is the most beautiful of all Disney theme parks I have ever visited.  I would be very happy to pay for an entrance ticket and not go on any attraction.  The landscape of the park alone is well worth the price of admission and my favorite land, or as Tokyo DisneySea calls it, port of call, is without a doubt, The Arabian Coast.  To be able to ask THE LARRY NIKOLAI, the overall art director AND lead show designer for this entirely distinctive land, questions about his work was so very incredible for me.  I’m still getting a bit giddy thinking about it, so I’ll calm down a bit, and share with you what you’re really hear to read about, my interview with Larry Nikolai.

C:  I have long believed that Tokyo DisneySea is the most beautiful of all the Disney Parks.  When I worked in Japan, I was under the impression that O.L.C. (The company that owns and operates the Tokyo Disney theme parks) were held to a higher standard than the Parks in the states and elsewhere because the Japan Parks are not owned by Disney and instead are under a strict licensing agreement with the Walt Disney Company.  While I do not think that is necessarily 100% true, I do understand that O.L.C. licenses the rights to use the Disney name and contractually all items designed must come directly from WDI.

L: This all takes some explanation.  The Japanese parks are not necessarily held to a higher standard than the other parks.  Oriental Land Company owns only the two parks, so the budgets for their attractions are very focused, and I found that they have an intense cultural desire for perfection.  As I’m sure you know, the Japanese audience for Disney parks is extremely enthusiastic, making them two of the most attended parks in the entire world.  Expectations for “Disney Magic” are high so O.L.C. is expected to deliver the best possible.

THE ARABIAN COAST

The Arabian Coastline

Delivering the best possible was certainly delivered when it comes to this enchanting seaport.  It’s here where the streets of Agrabah seem to be calling you into its story.  One of seven ports of call at Tokyo DisneySea, the Arabian Coast is stunning, and every last bit of detail is pure perfection.  TDS describes this area as an “exotic world of The Arabian Nights.” 

My favorite part of the Arabian Coast is its marketplace.  The sites and scent of curry in the air sets the stage for the adventures that await you.

I can certainly envision Aladdin running through the streets of Agrabah, can’t you?

In fact, you can find Aladdin, Jasmin, Genie, Jafar and other friends to meet and greet in this lovely coastal port.

But what really grabs you, is its scenery, the architecture, it’s all so very stunning.  As I write this I remember Larry telling me that buildings are characters too, and you can certainly see what he means when you look at the buildings that surround you in the Arabian Coast. Stepping into this port of call is like you are venturing into a land that is so incredibly immersive that you could quite easily forget that you’re in a theme park and we have the talented Imagineers like Larry Nikolai, Concept Architect Oscar Cobos, in-field Art Director Chris Crump, and many more artisans to thank for that.

C:  Was your project at Tokyo DisneySea primarily focused on The Arabian Coast?

L:  I was the lead Art Director for all of The Arabian Coast.  Chris Crump was the in-field Art Director for the whole land as well as the Producer for the Magic Lamp Theater.

I also did concept work on Mermaid Lagoon and designed some attractions for American Waterfronts that were never built. 

C:  Not only was The Arabian Coast my favorite land at Tokyo DisneySea (TDS), Sinbad’s Seven Voyages was my favorite attraction.  Can you tell me more about your process in creating this attraction?

L:  Sindbad’s Seven Voyages (the original attraction name) was a project that went through many phases.  It started with a very rough early concept of a Pirates style attraction, and then morphed into a boat ride with small, puppet sized characters (“mini-matronics”) that followed the classic stories of the 1001 Arabian Nights.  I was asked to be the Show Designer/Art Director after this particular concept was deemed to be impractical in scope and character count.  It then became more centered on just the Sindbad stories.  We did decide to keep the overall theme of a boat ride through an elaborate puppet show, however, with the human puppets now being of a larger size- around 1 meter tall or so.  We ended up with over 160 animatronic characters- mostly the 1-meter size but also some pretty huge ones like the Ruhk, Giant and Whale.  The human figures were very animated for their size and the show was quite elaborate in scope.  Overall, the attraction took 6 years to design, produce and install.

The trouble started almost immediately upon installation completion.

It’s important to understand the original concept for Tokyo DisneySea overall.  The guests that the park was originally supposed to appeal to were supposed to be dating couples and an older audience- thus the emphasis on “ports of call” that featured a strong sense of adventure and romance.  Sindbad’s Seven Voyages was designed to be a dramatic retelling of the sailor’s adventures in the Arabian Nights.  The music was to be reminiscent of a Bernard Herrmann cinematic score, full of danger and drama.  Disney Legend Buddy Baker was the composer and conductor, and he was a joy to work with.  Unfortunately, even though the music came out great, it was the first thing to arouse criticism by Disney executives as being too dark and ponderous- and things went downhill from there.

We had been told all along that the Japanese audience was familiar with the Arabian Nights tales.  Now we were informed that they weren’t, and that the guests were confused with the attraction’s storyline.  The attraction was also underutilized- the large queue was never very full.  There were two good reasons for this: as a through-load boat ride it had a high theoretical hourly ride capacity (THRC) of 3600, a real “people eater”.  It also was located at the furthest point from the main entrance in the back corner of the park- nobody ran for this attraction at park opening!

The redesigns started after a short while.  I participated with some new scene ideas until OLC declared that they wanted a fresh perspective, and I was off the project.  That’s when the attraction was given a radical new lighthearted theme with an Alan Menken song and score.  One prominent OLC exec didn’t like Sindbad’s beard- voila! He’s given a makeover.  Now he needs a cute sidekick in order to sell merchandise- here’s a cute little tiger to accompany him on his adventure.  All the menacing monsters are too scary?  No problem- we’ll make them friendly and helpful to our newly youthful protagonist.  And now a new name was needed for the altered attraction- thus it became what we see today: “Sindbad’s Storybook Adventure”.

The attraction is still about 80-85% of what was originally designed, but it is so radically different in tone now that it no longer resembles the show I was the Show Designer/Art Director for.  My only consolation is that our creative partners at Pixar declared that it was their favorite attraction at TDS, and they were surprised that we were changing it.

Larry with his mini-matronics

C:  Are there any Easter eggs (hidden Disney references or inside jokes) that are hidden on the attraction?

L:  I can point out the biggest “Hidden Mickey” that I know of in an attraction – he’s on the front of the whale.

The entire land is so immersive. I loved meeting the camel and street merchant, riding the two storied Caravan Carousel in the Royal Courtyard and of course gazing upon the beautiful Princess Jasmine fountain.

Me with a Puppetronic Camel

L:  That camel was designed by Chris Merritt, built by Garner Holt.

C: What inspired your design of The Arabian Coast?

L: I traveled with two other team members to Spain and Morocco to research Islamic and Moorish architecture, and we found that fountains were important elements there

Indiana Jones! Oh wait no, that’s Larry Nikolai at the Djemaa el-Fna Marketplace in Marrakech, Morocco
Larry in The Mezquita; Cordoba, Spain

 L: Princess Jasmine seemed like the perfect character for a decorative fountain.

L: I designed the tile mural and tiger “spitter,” and the overall fountain architecture was designed by our Creative Architect, Oscar Cobos.

Me and my husband back in 2001 in front of the tiger fountain.

L: The Genie blacksmith forge was designed by me, and I sculpted the little Genie that appears as an illusion in the fire.

C:  The two-story Caravan Carousel is a marvel to me; can you tell me more about it?

L:  I designed and art directed all the custom animals for the Caravan Carousel.  The originals were hand-carved out of wood in the traditional carousel way.  The elaborate color designs for the other horses were done by Andrea Bottancino.

Larry was not able to attend the official opening of Tokyo DisneySea on September 4, 2001, he was already assigned to new projects by then, like Flik’s Fun Fair ride vehicles for the new A Bug’s Land being built at Disney’s California Adventure.

Larry Nikolai has worked on, in some capacity, every Disney Park except for Disney Hollywood Studios in Florida.  I of course had to ask him which was his favorite park.

L: My favorite foreign park will always be Tokyo DisneySea, because I feel it is the most beautiful park we ever built.  I was the overall art director for The Arabian Coast so I was involved from the beginning and even after the park had officially opened. 

Larry continues to consult as a freelance designer on projects for Tokyo DisneySea.

C: Do you have a favorite project, foreign or domestic?

L:  There are three projects that hold a special place in my heart, foreign and domestic:

  1. Tokyo DisneySea
  2. The Haunted Mansion Holiday Nightmare for Tokyo Disneyland
  3. The Little Mermaid– Ariel’s Undersea Adventure at Disney California Adventure

C: Which of the three is your favorite?

L:  The Little Mermaid – Ariel’s Undersea Adventure, Disney California Adventure

Oh, I’d love to learn more about Larry’s creative direction and design of this attraction, why this project is his favorite, and learn about a very cool hidden Easter egg that many do not know about.  Wouldn’t you?

TO BE CONTINUED…

Larry Nikolai Part 1

Written By Catherine Ramirez

The 20th anniversary celebration of Tokyo DisneySea is on the near horizon.  In my opinion, it is the most beautiful of all Disney theme parks I have ever had the privilege to work at and visit. Because of this momentous occasion, I thought the perfect person to reach out to would be the Walt Disney Imagineering (WDI) Lead Art Director for my favorite port of call, Arabian Coast, one of seven themed ports of call (lands) located inside Tokyo DisneySea.  I have been wanting to learn more about the inspiration that led to the design of this beautiful land and knew that I needed to speak to none other than WDI alumnus, Larry Nikolai.

With a career at WDI spanning 28 years, I was excited to talk to Larry about many of his other projects as well, like “Ariel’s Undersea Adventure” at Disney California Adventure Park, Tokyo Disneyland’s “Haunted Mansion Holiday Nightmare,” his work as a Disney Gallery Artist, and the merchandise collectibles he designed for the Parks like the Main Street Electrical Parade Collectibles from 1996.  

My initial interview with Larry led me down a path craving for many more questions to be answered.  Larry graciously answered another round of questions about a month after our initial interview.  What I have come to realize is that although I knew Nikolai was an Imagineer who worked on many projects (all of which were during my years of working for Disney and the Oriental Land Company (O.L.C.), what I understood after my interview was how truly little I did know about ALL of his projects. I yearned for a better understanding so that I could, in turn, introduce or reintroduce him to you.  You may think you know Imagineer alumnus Larry Nikolai, but I’m not so sure you truly do, yet.  My hope over the next few weeks and perhaps even months, as I continue to write my blog about Larry and his many contributions to the Walt Disney Company and its theme parks around the world, is that both you and I will have a better understanding of his many talents. 

Ah yes, I must not forget, where to begin?  Well, I do believe at the beginning is almost always the best place, so we’ll start there.   

It All Started When He Was Two Years Old

Larry Nikolai was born in Kansas City, Missouri and moved to California in 1956 when he was just two years old.  It would be that very same year his parents would take him to Disneyland.  Larry explained to me the impact visiting the park had on him.

L:  When my family moved to California from Kansas City in 1956, we visited Disneyland the first year we were here.  After that it became an annual event, and I grew up with the park.

Larry Nikolai at two years old in 1956 with his pal Donald Duck

L:  I was always fascinated with the attractions and in later years I made my own crude versions in my garage and backyard. 

C:  Can you tell me more about that?

L:  I have always felt compelled to make dimensional objects with my own two hands- my early visits to Disneyland inspired me to want to have some of the magic in my own backyard and garage, so I had to create it myself!

C:  What were some of the attractions you built and out of what materials?

L:  I made some small Jungle Cruise elephants at first and graduated to very crude Lincoln figures after seeing the show when it first opened at Disneyland (1965).  When Pirates came along (1967), I had to make my own walk-through version with a few figures and lighting effects.   Everything I built was of the crudest materials- scrap wood, cardboard, wooden produce crates, paper mâché, plaster, used clothing and some homemade vacuum-formed plastic faces.  I also made a number of Tiki birds with string-puppeted mouths.

C: Do you have any photos you could share?

L: I am WAY too embarrassed to show any photos of those very crude early creations!

Although Larry was too embarrassed to show me any photos of his childhood creations, he did let me know that his parents and family were all very supportive of him, sitting through many “garage-based Lincoln shows.”  There were apparently many shows as Larry would continue to work on his Lincoln, improving his version overtime.  Nikolai’s Pirates of the Caribbean however, as Larry states, “lasted just a season and a few viewings.”

C:  Were you always an artist? Even as a young child?

L:  I can’t remember a time when I wasn’t drawing or creating something.  My favorite first cartoon character was Popeye, so he is the first thing that I drew.  I never really cared for coloring books because I wanted to make the pictures myself, and when we made cards for Mother’s or Father’s Day in school I used to put characters in them.  And I’ve always had a desire to paint, even if I didn’t know how to properly use the materials.  I once painted a portrait of a sea captain using tubed watercolor paints straight out of the tubes on canvas.  I treated them like oil paints.  It paid off in the end, though- I entered the painting in a junior art show at a local shopping center and won second prize.

C: I had read that you are both a classically trained fine artist and animation designer.  Where did you obtain your training?

L:  I took art classes in high school, but to be honest I didn’t pay much attention to them as at the time I was more interested in theater and film making.  After high school I attended California State University at Northridge where I concentrated more on my art and earned a bachelor’s degree in fine art 2-D painting.  When I say I’m a classically trained artist I mean that I went through the classic process of life drawing and learning the various mediums and how to properly use them.  I also took the required art history courses and available 3-D design classes to round out my education.

“I OWE EVERYTHING TO THIS MAN”

C:  How did you get into theme park attraction design?

L:  I was working in the Merchandise Department at Six Flags Magic Mountain during and right after college, and one day it just struck me that- because I loved Disneyland since I could remember- it made sense to bring my art and Disney together for my career.  I applied at WED (Walter Elias Disney Enterprises, now Walt Disney Imagineering) but did not have enough experience to get hired there at the time.  I stayed at Magic Mountain and a couple of years later I met David Gengenbach, an ex-Disney executive who was also working there.

David Gengenbach worked for the Walt Disney Company as both a project engineer, project manager, and later the vice president of Walt Disney’s WED Enterprises. He oversaw many of the Magic Kingdom’s attractions at Walt Disney World including Space Mountain, the Mark III and Mark IV monorail systems, and the Carousel of Progress.  After twelve years with the Walt Disney Company, David left Disney to work for Six Flags Corporation as Manager of Corporate Engineering. 

Larry’s little raccoon maquette was created as a suggestion for some atmosphere in Magic Mountain’s Spillikin Corners

L: He saw a little raccoon sculpture I had done and said that the company was planning to do a dark ride at the Atlanta Park, and that I could join the team if it was approved.  I owe everything to this man and mentor who took a chance on me, because the ride “Monster Plantation“ was approved and suddenly I became a professional artist working through the Six Flags Engineering department on a real theme park attraction.  

L:  On that project (Monster Plantation) I worked with some very talented ex-Disney (and non-ex-Disney) folks, and with their help I ended up working in the theme park, movies, publishing, and cartoon animation industries for the next 12 years before finally being hired at Imagineering.

Almost an Imagineer…But First…One More Question

C:  Please tell me a little bit more about the 12 years before finally becoming an Imagineer with the Walt Disney Company.  Films you worked on, cartoon animation, and theme parks.

L:  The 12 years includes a couple of years still at Magic Mountain before I met Dave Gengenbach and was brought onto the Monster Plantation project.

After Monster Plantation it turns out that Six Flags no longer needed me, so I made the move over to the company that produced all of Monster Plantation’s animatronic figures, AVG Productions.   I mostly worked on shows that fulfilled the pizza restaurant craze of the 1980s.  I also worked on a show for Six Flags’ Movieland Wax Museum, “The Black Box.”  While at AVG I met and worked with many Disney alumni, including Rolly Crump and “Big Al” Bertino. 

Shortly after this, my mentor Dave Gengenbach was hired as president of Advanced Animations in Connecticut, and he invited me and some other AVG colleagues to join him there.  I moved my family to the East Coast, where we thought we would be for at least 5 years.  We did a number of conceptual proposals and some small to mid-size shows for the mostly local eastern states, including a chance for me to finally sculpt a real Abraham Lincoln animatronic figure for a museum in Gettysburg.

Nikolai Meets Lincoln

Advanced Animations animatronic Abraham Lincoln.

In 1965, at 11 years old, Nikolai became instantly fascinated with Abraham Lincoln when he saw the 16th President of the United States stand on Disneyland’s Lincoln Theater stage in “Great Moments with Mr. Lincoln.” Just as Walt Disney was fascinated with the beloved president at a young age, so was Larry Nikolai, who would go on to study Lincoln’s life.

The opportunity to finally sculpt the head of Abraham Lincoln must have been exhilarating for Nikolai. The many childhood attempts of creating Lincoln in his garage would finally pay off.  Larry would sculpt the head while another sculptor created the body for the animatronic figure who would deliver the Gettysburg Address at the Civil War Wax Museum in Gettysburg. 

Larry personally owns copies of the famous Abraham Lincoln life mask and hands that were created by Leonard W. Volk, Chicago sculptor, on March 31, 1860.  Volk created the mold prior to Lincoln’s nomination as the Republican presidential candidate.  It involved a process that encased Lincoln’s face and ears in plaster.  The plaster was left on his face for about an hour to dry and set and was then carefully removed from Lincoln’s face.  A process Lincoln is reported to have said was, “anything but agreeable.”  It would be this mold that would become the reference for artists who would create busts and statues of Lincoln including Imagineer Blaine Gibson who would also use the Volk mask for Walt Disney’s audio-animatronic Abraham Lincoln.   Nikolai explained that the Volk mask that both Blaine and he used as reference for Lincoln were invaluable as it provided them both with the measurements they would need to bring Lincoln to life.

Walt Disney with Blaine Gibson Photo Credit: Walt Disney Archives

Returning to California…Why So Soon?

 L:  A Warner Communications Company (the parent company of Advanced Animations), fell on hard economic times and they cancelled our projects and laid us off after only one year.  Rather than look for work locally or start commuting to New York City I moved my family back to Los Angeles, the true hub of the entertainment industry.

After returning to LA, I was unexpectedly hired into the world of Saturday morning cartoon animation at Ruby Spears Productions.  Ken Spears and Joe Ruby were the creators of Scooby Doo during their years at Hanna Barbera before leaving to start their own studio.  I had never worked in 2-D or cartoon animation before, and I was lucky to be around some amazing artists who taught me the business.  I was initially hired as a maquette sculptor, but I ended up transitioning and was lucky to have five years of working around some amazing professionals in the industry where I got the solid practice I really needed at drawing both background scenes and animated characters.  I also did character and show concept work between seasons when new series ideas were being pitched to the networks.

Also at that time my network of friends and associates had grown considerably, and I did many freelance jobs: magazine illustration, film and television character design, collectible merchandise concepts, puppets and costumed character design for both Disney, and Universal Studios- among many other opportunities.  I worked on a couple of “Nightmare on Elm Street” films, and I even got to work with Elvira, Mistress of the Dark on her first movie.  They were busy years full of good practice in many fields.

All of this led up to 1990, when I was finally hired at WDI.

To be continued…

The Scenic Artist

If you’ve visited a Disney theme park, then you’ve most likely seen the detailed artistry of the talented scenic artist John Rayburn.  But who is John Rayburn and how was he able to paint some of the most iconic and beloved attractions and parade floats?  From Splash Mountain, to Abraham Lincoln’s hands, to the very popular Disneyland holiday overlays at both the Haunted Mansion and “it’s a small world,” it all came about with a bit of luck, a lot of talent, and the “Baroque Hoedown.” 

Photo Credit: John Rayburn Main Street Electrical Parade

  I first met John when I started at Disneyland as a float driver in the Main Street Electrical Parade back in 1992. John’s long career with the Mouse started 12 years prior in 1980 when he was cast as a performer in the same nighttime classic parade.  An amazing and talented performer with a seemingly unending amount of energy, John would continue to perform and entertain guests in various roles over the years until his final parade performance in the Christmas Fantasy Parade in 1998. 

 It was fun talking with John about his 18 years with Disneyland’s Parade Department and to reminisce about the time we were in the same unit for the “Cruisin’ the Kingdom Parade.” We had some good times during that parade, just don’t get him started on “Light Magic,” which John claims to still have vivid nightmares about.  I’ll definitely have to save that story for another time.   For today’s blog post, I want to share John Rayburn’s talent as an artist that began when he picked up a paint brush at the age of six. 

It Was a Game Changer

John Rayburn is a self-taught artist and has been painting nearly his whole life.  At the age of 12 years old, he was painting models so expertly that the Military Shop, a local model hobby shop, asked him to paint their display models.  He was too young to work for them, so instead, he was paid in merchandise.  Being able to choose whatever he wanted from the store, as payment, was a deal John gladly accepted.

It was at this hobby shop in Lakewood, California where he met an employee named Jim Murphy.  John likes to make the objects he paints look real and credits Jim with his first breakthrough into doing just that.  John told me that the painting techniques Jim taught him, like which colors to look at for shading, were a game changer that would inevitably end up giving him a career.

Art and the Disneyland Connection

In the late 1970’s, John’s older sister worked in the Parade Department.   He said some of her friends from the parades would come over to the house and one of those friends was a guy named Richard Ferrin.  John told me that Richard would always make a point to look at John’s models when he came over. At that time, Richard was not only a ride design Imagineer for the Walt Disney Company, he also moonlit as a performer in the Main Street Electrical Parade. 

John reconnected with Richard Ferrin in 1980, when John was finally old enough to work as a parade performer at Disneyland.  Richard let John know that he was leaving Imagineering to start his own company with his friend Rick Bastrup called R&R Creative Amusement Designs, Inc. (R&R).  As a ride engineer, Richard explained to John that he would need people to build architectural study models and asked John if he’d be interested in creating and painting the models.  John jumped at the chance and started to work for R&R in Anaheim, California.

Photo Credit: R & R Creative Amusement Designs

After approval of one of John’s completed architectural model builds and paint samples for a job, John shared with me a conversation he had with Richard.  It was a brief conversation that would further propel John on his career path:

Richard: “What if you did that a bit bigger?”

John: “What do you mean?”

Richard: “You’ve already done the paint finish that we wanted, it’s approved, and now it needs to be done on the job site.  Why can’t you paint it bigger?  Instead of using a small brush (like the ones used on models) get bigger ones.  Instead of a small air brush, get a larger one.”

It was not an outrageous suggestion, but it would take Richard in that moment to illuminate John’s mind to the possibility of taking on a new endeavor and hone new full-scale artistry skills. From that moment, John’s life as a model builder and painter would forever change, he was now a full-scale scenic artist. 

Living Close to the Castle Has Its Advantages

Richard started to send John on various job sites where he would meet folks from Disney who would end up pulling him in on various projects.  Plus, folks from Disney knew Richard from Imagineering and would ask if he knew anyone local that can paint finishes fast and Richard would always recommend John as he could fix and match paint faster than anyone, plus he was a local and could get to the park faster than someone from Los Angeles.  That’s how, as John says he, “got the in” at Disneyland.

At first Disney would use John to produce quick paint finishes, as well as paint repairs and paint blending for attractions including, Big Thunder Mountain, Pirates of the Caribbean, The Swiss Family Robinson Treehouse, and the Jungle Cruise. 

You May Get Wet at This “Laughing Place”

Photo Credit: John Rayburn Consulting

Paint repairing on existing attractions to perfection undoubtedly proved to Disney that John was up for his first big job at Disneyland.  For this project, John was assigned to scenic paint a new attraction, one that would be billed by Disney as the “Tallest, fastest, thrillingest attraction this side of Star Tours,” and that of course is none other than Splash Mountain, based on Disney’s 1946 film, “Song of the South.” 

John, along with an estimated 10 to 12 other scenic artists, age and grain artists and as John said, “a ton of general painters,” all contributed to the painting of the exterior and interior parts of the mountain. For any scenic elements that were added to the attraction after it opened, however, John became the sole scenic artist.

Splash Mountain would open the summer of 1989, after a few months of delays, but in the minds of many guests, it was certainly an attraction that was well worth the wait. 

The Work Keeps Coming

John would continue to work on several more projects for Disneyland throughout the years, including painting the brand new Mickey’s Toontown, which opened to guests on January 24, 1993.  John was also made the sole scenic artist the year after it opened,  tasked with maintaining the land’s vivid hues as well as painting any and all upgrades.

1993 Toontown Photos Credit: John Rayburn Consulting

AND…ACTION…CUT…CUT…MAN ON THE MOUNTAIN!

By 2001, John was a proven scenic artist.  So much so that he was assigned as a scenic artist for the brand new, yet to open, Disney California Adventure Park. John would work on the initial paint for the Park all the way up until the February 8, 2001, opening date. He was also the only scenic artist approved to be in the Park the full day prior to opening, as he was tasked specifically by Chris Runco, Concept Designer at Walt Disney Imagineering, to touch up paint at surrounding restaurants and the iconic Grizzly Mountain.

John shared with me about an incident that I had all but forgotten until he brought it up, which I thought was quite humorous. 

By 2001, I was now working mostly in the TV Productions/Broadcast Services Department at the Disneyland Resort and was working on a commercial film shoot for the new Disney theme park.  We were supposed to film Grizzly River Rapids, but we couldn’t get a clean shot because there was a man painting on the mountain.  Turns out, that man was John.

John was given a mandate from Imagineering that he had full run of the entire park for 24 hours, allowing John to scan the park for needed touch ups.  He had until 8AM on opening day February 8th , to complete the job. What John thought would be a relaxing day of just him and his paint brush, turned into something quite different.

John told me, “I was doing a lot of touch up work on Grizzly for Chris (Runco) and I caused a big problem.  There were about 300 people, all over the mountain. They were going to film a commercial but failed to ask Imagineering if they could have permission to do it.  Runco’s answer was no, they couldn’t have permission because little old me needed to do a bunch of paint in the waterways.  The film crew was furious with me! They had to remove their cameras and proceeded to stare at me for an hour and a half until I was finished.”

We were both able to laugh at it now, and it was certainly a good thing the film crew waited, not that we had a choice, but because of John’s extra touch of paint on Grizzly Peak mountain and it’s River Run waterways, it made for even more gorgeous scenery, not only for the crew to film, but for the guests who would be introduced to the park for their very first time once Disney California Adventure Park opened the next day.

John Meets Garner Holt

Photo Credit: Garner Holt Productions

John was introduced to Garner Holt by Richard and Rick of R&R. They would work together on various projects, like the MGM theme park in Las Vegas.  Garner would build the animatronics and John would paint the set pieces. 

During the 1990’s Garner had been trying to get his foot in the door with Disney to get some jobs going.  But that proved difficult as Disney was using mostly internal staff and only a few outsourced vendors.  Since John was working on projects with Disney, he was able to take some of Garner’s products to Lloyd Bressler, who was in charge of Imagineering Construction, and suggested that he should really take a look at Garner Holt because he was doing some amazing things with audio-animatronics.

Garner’s first breakthrough with Disney was the creation of the puppetronic character Phil for the “Hercules’ Victory Parade” in 1996.

Who’s This Garner Holt and Rayburn Fellow? 

Garner Holt Productions was now beginning to work more frequently on jobs with the Walt Disney Company, from parade float builds for Disneyland to set pieces for Tokyo DisneySea. But it wasn’t until after John Rayburn and Garner got into the Great Moment’s with Mr. Lincoln Theater that Garner Holt Production’s reputation was solidified.    

John said, “Redoing Lincoln Theater caused some nervous moments because it was something that Walt worked on.  You had people on the internet wondering who was doing this stuff and who is this Garner Holt Company?  Who’s this John Rayburn guy doing the paint?  What are they doing and are they going to wreck this attraction?”

Brad Kay, Imagineering Art Director, would assign John with the solo job of painting one of Walt Disney’s most beloved attractions.  John painted the entire theater.  He even painted Lincoln’s chair and touched up Lincoln’s hands.

Photo Credit: John Rayburn Consulting

The rehab was a great success for both John and Garner Holt.  So much so, that they were both hired on for one more project of that year.

One More Job For 2001 

While working on Lincoln Theater, John shared that Brad Kay had told him that there was something coming up in the works for both he and Garner, but, he couldn’t tell John what it was.  John persisted, and all Brad would say was that, “It’s going to be a very haunted overlay.”

John said, “So I thought cool, it might be an overlay for the Haunted Mansion. I didn’t think too much of it. Then it came down from Brian Sandahl, Senior Art Director at the Disneyland Resort, to hire Garner Holt Productions for the overlay and Brad said I should paint it. So we ended up doing the overlay.”

This last big project of the year for John would prove difficult, painful, but oh so memorable.  I am of course talking about the Haunted Mansion Holiday which is themed after Tim Burton’s film, “The Nightmare Before Christmas.”

TWAS THE NIGHTMARE BEFORE CHRISTMAS…

Contrary to popular belief, the Haunted Mansion Holiday overlay at Disneyland was not dreamed up nor produced by Walt Disney Imagineering, rather, it was a collaboration between Disneyland’s Creative Director Steven Davison (who has since been promoted to Creative Director/ Walt Disney Imagineering Creative Entertainment) and Senior Designer Brian Sandahl, (who has since been promoted to Senior Designer/Show Development and Producer at Disney Entertainment Productions).  

After the success of “it’s a small world” Holiday, which opened in 1997, Davison’s next idea for an attraction overlay would be for the Haunted Mansion.  Davison, along with Senior Writer Carolyn Gardner, would rewrite the classic poem, “‘Twas the Night before Christmas” for the attraction overlay.”

Disneyland’s Haunted Mansion Holiday

Once guests enter into the foyer of the Haunted Mansion, the Ghost Host begins to recite the following “‘Twas the Nightmare Before Christmas poem:”

 ‘Twas a long time ago (now longer than it seems).
 In a place that perhaps, you have seen in your dreams.
 For the story that you are about to be told
 Began in the holiday worlds of old.
 I know you’re curious to see what’s inside.
 It’s what happens when two holidays collide! 

(Guests now enter the stretching room and the poem continues)

 Welcome, my friends, to our Christmas delight.
 Come witness a ghoulishly glorious sight.
 It’s time for our holiday tale to begin.
 There’s no turning back now-please, come all the way in.
  Our holiday tale is a tale that’s quite charming.
 But during this season, it’s sometimes alarming.
 So relax and reflect, feel free to take pause,
 While we tell you a tale about dear Sandy Claws.
 ‘Twas the nightmare before Christmas,
 And all through the house,
 Not a creature was peaceful-not even a mouse
 The stockings, all hung by the chimney with care,
 When opened that morning would cause such a scare.
 The children, nestled all snug in their beds
 Would nightmares of monsters and skeleton heads! 

Blacklight Paint, Blood, and More Blacklight Paint

John shared with me that the installation of the overlay was a huge build out.  There were a lot of unknowns for them because nothing had ever been taken into the ride since it’s opening on August 9, 1969, especially as an overlay.

“The Install was horrendous. It was crazy.  They had to get these big giant pieces back into places that had no access. The piece that really comes to mind that was really hard to bring in was the pumpkin mountain.” John said.

John explained to me that the famous pumpkin mountain, which is made up of “3 to 4” pieces that stack on top of each other, are built within a metal frame.  The problem was they had to get the mountain, piece by piece, to where it sits for the overlay, which is located behind the statues in the graveyard scene.  There was no way to get the mountain into that area without having to tie ropes to each one of the pieces.  The crew would then have to get up to the catwalks that are located high above the tracks of the attraction to be able to lift the pieces up on pulleys.

John describes it as such, “The pieces had to all be swung over like Tarzan while crew were up on the high catwalks.  Then they’d have to get the piece into position to bring it down in front of where the statutes are located because you can’t just slide it over. Below the statues is about a 15 foot drop down to the projectors below. It all had to be lowered in there, piece by piece.” 

By the time the pumpkin mountain was Tarzan swung below the catwalk and put into place, it had been chipped up pretty bad, so John had to spend several weeks to repaint and repair it.  The problem with the mountain, was, it’s situated in the pit where the projectors are.  The tallest ladder they had that would fit in that area only got John halfway up the mountain, so he’d need to get a 15 foot pole to attach his paint brush to so that he would then be able to paint the areas located at the top half of the mountain.

John tells me, “What sticks with me, is, it’s a lot of long hours, and you’re in the dark a long time and you kind of lose perspective. Is it day? Is it night? Everyone’s tired, and all of a sudden I begin to see these blotches going up the mountain.  I was thinking, what is going on?  I’m wearing socks, because I don’t want to leave shoeprints on it (blacklight paint picks up everything).  I’m in my socks and so dust my socks off and climb back up the mountain but I keep seeing these big giant black blotches of something.  I’m tired, my feet hurt really badly for some reason, and it’s cold! WHAT IS THIS STUFF?! I’m trying to wipe it off, I don’t have any regular latex paint on here, what have I got on this thing?!  I’m trying to clean it off, but it’s semi dried. I didn’t know what was going on, so I had to start to paint over it, but see that it’s coming through the paint…and…OH MY GOSH, it’s going from bad to worse!”

Then John Realized…

Those black splotches he saw all up and down the mountain was blood!  John’s feet were bleeding!  Located down below in that area are dead broken Manzanita branches used for scenery.  Those branches were slicing up John’s feet as he was going up and down the mountain, leaving a trail of blood. Seems rather fitting, being the Haunted Mansion and all, but poor John.  He tells me he had to get peroxide to clean up the mountain to get it pristine again so that he would be able to reapply the blacklight paint.  He tells me, “IT WAS CRAZY!”  Every time I go past Pumpkin Mountain now, I’ll forever think of John leaving his trail of blood.

Photo Credit: Garner Holt Productions

John would paint all the lettering on the signs for the attraction, he’d paint the Jack Skellington and Zero animatronics that Garner Holt created, he’d paint the wreaths and design their snake like eyes in the stretching room, as well as paint the singing Venus Flytraps, and so much more.  An installation that was supposed to last 3 years, has gone on to be an 18 year tradition (due to park closure the attraction did not run in 2020).

Photo Credit: John Rayburn Consulting

With a Disneyland Entertainment Art budget, Art Director Brian Sandahl did not have enough in his budget for an animatronic Sally for the 2001 opening, which he so desperately wanted.  He would eventually get a Sally several years later…but not until Tokyo Disneyland got their’s first.

Chris Crump, Larry Nikolai and Tokyo Disneyland Open Their Haunted Mansion Holiday with Multiple Animatronic Versions of Sally in 2004

Shortly after the success of the Mansion’s holiday overlay, John was back at Garner Holt Productions working on something else when he gets paged to go to the phone and it’s to talk to Larry Nikolai, an Artist and now former Art Director/Producer at Imagineering.  Larry asked John if he had any paint left over from when he painted the Haunted Mansion Holiday. John let him know he that he did. Larry then immediately told John that he’d meet him at Garner’s the next day.

John continued to tell me, “The next day both Larry and Chris Crump (former Principal Show Production Designer at Walt Disney Imagineering, and son of Disney Legend Rolly Crump) walked into the shop at Garner Holt Productions.  Larry introduced me to Chris. He’s a great guy that likes to have fun, he’s always laughing and is a very sharp designer.  So they walk in and asked if I could produce all new paint samples, exactly as I had done it before for the mansion’s holiday overlay.  I asked why, what’s going on?” 

The build for Tokyo Disneyland’s Haunted Mansion Holiday went quite smoothly. John painted everything the exact same way he had done for Disneyland.  The banners requiring lettering were all done the same way, same lettering, same colors, as he was able to use the original artwork as reference. He said all that was simple, the only difficult part was getting Sally’s lip color perfect.

“The only colors that I had to do differently were for Sally.  Larry came down for the day, he wanted to make sure Sally was perfect.  He said ‘I want a perfect red. Once you get it, I’ll go home.’ I got the specific skin tone color he wanted, he signed off on that.  But the lip color was his big thing, reds are extremely hard to mix.  If you go one way a little bit, it’s wrecked.  You have to throw it out and start all over again.  You can’t add any black that’ll make it go too dark, because then it turns grey.  You have to bring the color down to the purples and magentas.  It’s a very fine line you have to walk.  If you put just a tiny drip, it changes everything and it could go too brown, and then you have to throw that out and try again.

I can mix color really fast.  I can go into Splash Mountain and they would say the ride is opening in an hour and we’ll need you out of here; I can field mix it and it’s done.  It’s fast. But reds are really hard to mix.  Even spectrometers, if you go to a hardware store, and ask if they can mix a specific red… (John laughs) GOOD LUCK because spectrometers can’t do it either. But, I finally got it set and Larry approved it.  I saved the colors and have the documents Larry signed approving the colors in case Magic Kingdom or another Disney park ever wanted to add the holiday overlay. (Did you hear that Walt Disney World?!)”

John now had the colors and painted all the Sallys.  The only exception, was he did not paint her pupils.  Larry wasn’t sure where she would be positioned exactly at the Haunted mansion in Japan, so instructed John to not paint her pupils.  Chris Crump would end up painting her pupils once she was installed into her positions at the mansion. 

All of the set pieces would be delivered to a facility called the “Airport” where Imagineering had a hangar for the staging and packing of items to be shipped overseas.  John would met Chris Crump at the “Airport” for one last minute touch up and to provide him with a paint kit before their overseas departure. 

It was at this time that Chris shared some fun tidbits with John about his father Rolly Crump, retired Imagineer and Disney Legend who worked on the design of the original Haunted Mansion.

One of these fun tidbits was a story Chris would go on to recount about the ballroom dancers in the Haunted Mansion.  He told John that as a little kid, he was walking through the mansion with his dad and the other Imagineers when he noticed something in the ballroom scene. 

Chris said to his dad, “Why are the women leading the men?”

Rolly looks at everyone and shouts, “SEE! Even my kid sees it!” 

What had happened was the figures were set up with the men leading the women in the first room, but, when their image is reflected back into the ballroom, for the Pepper’s Ghost Optical Illusion, their image is reversed, so it appears as though the women are leading the men in the ballroom dance scene.  Next time you go on the Haunted Mansion at Disneyland, make sure you look at the dancers, the women are leading the men! 

John went on to tell me that the Nightmare Before Christmas project for Tokyo Disneyland was all the fun from the first show, but without any of the problems they had originally encountered. No blood trails were left by John this go around!  John said they could all relax and have fun while working on Tokyo Disneyland’s Haunted Mansion Holiday, that’s why John said it was one of his all-time favorite projects at Disney to date.

Brian Gets His Sally!

PhotoCredit Thank you magic.through.a.lens!
Instagram.com/magic.through.a.lens

And as for Brian Sandahl and his dream of a Sally at Disneyland’s Haunted Mansion Holiday, well he would get one, eventually.  Brian had always intended to have a Sally, but Disneyland Entertainment Art and Imagineering are two different beasts with two vastly different budgets to work with.  Now that Garner had the molds, because he created them for Tokyo Disneyland, and John saved all the color information for her skin color and lips, the dream of a Sally at Disneyland was becoming a closer reality for Sandahl, but, it would take 15 more years from the time the holiday overlay first began for Brian’s dream to come to fruition.  In 2016, Sally finally made it into the Holiday Mansion Overlay. After being painted to perfection by John Rayburn, she now resides in the graveyard scene, lovingly looking at Jack Skellington.

LOOKING TO THE FUTURE

Garner Holt Productions was the first outside company Disney has ever used to create an animatronic character for one if its attractions.  Since then they have created more than 400 figures for Disney and its theme parks around the world and now are the world’s largest manufacture of Animatronics and Animatronic figures, parade floats, and so much more.  When Disney shut down its Walt Disney Imagineering’s MAPO division, back in 2012, they turned over all the manufacturing of the attractions to Garner Holt Productions.  In a statement made by Disney Legend Bob Gurr, he said, “Garner inherits all of Imagineering’s historic animation and show production designs and tooling.”

And as for the Scenic Artist?  John Rayburn has never been busier. His scenic artistry can be seen on Mount Everest at Disney’s Animal Kingdom, throughout Tokyo DisneySea and Tokyo Disneyland, Disneyland Paris, Shanghai Disneyland, Hong Kong Disneyland, and of course Disneyland and Disney California Adventure Park.

Photo Credit: John Rayburn Consulting

John works on many projects outside of Disney too.  His top two favorite projects he’s ever painted were painting both the Timber Mountain Log Ride and the Calico Mine Ride at Knott’s Berry Farm, a theme park located just 7 miles from Disneyland. 

John Rayburn has his own business and you can find him on Facebook at John Rayburn Consulting.  He paints themed paint, Trompe L’oeil, Faux Finishes, Glazes, Artistic Refinishing, Portraits, Aging, Graining, and Marbling. 

John has a diverse clientele, whatever you can dream up, John will be able to create it. From adorable nurseries to dental offices, to even backyard scenic artistry, like the famous Orange County backyard of architect David Sheegog.  Imagine having a model of Splash Mountain in your backyard painted by THE GUY that painted the original Splash Mountain.

 I’ll be writing more about John in future. This blog post is just the tip of the iceberg.